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Map Editor
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Mode
Classic
Soft
Modern
Shadows
Tall Rooms
Platforms
Open Sky
WASD or Arrows: move
Mouse: look
Click: fire
Space: jump
W: cycle weapons
1–7: switch world textures
Esc: open menu / pause
L: toggle anim logs
Map Editor
Tile
Empty
Wall
Column
Exit Backdrop
Door
Exit Door
Player Spawn
Enemy Spawn
Torch
Treasure
Lava
Abyss
Enemy
soldier
cacodemon
skeleton
cyber_demon
creeper
Map Name
Load Map
Tile Height
6
Tall Rooms
Open Sky
Save
Load Selected
Clear Saved
Close
Click + drag to paint. Doors are separate from walls. Spawn/enemy markers override tiles.
HP
Gold
AR
FPS: --
Click to Start
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